Frog Dad was a game concept project that I undertook along with a small team of Alumni from Eastern Michigan University. As lead art and level designer, I contributed more than 200 modeled assets, textures, and effects to the project.
Frog Dad uses zero borrowed assets, save for some textures that were built from public photo libraries. The models shared below in the breakdown are only a small fraction of the pieces I contributed to this project.
Models were made in Autodesk Maya. Textures were made in Adobe Substance and Photoshop. Animated foliage made via SpeedTree Modeler. Landscape, effects, and engine rendering done in Unreal Engine V.
Gardening Pack